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Professional development

Teacher workshops for hands-on, E21CC‑aligned lessons

In one afternoon, every department designs a hands-on activity for its own subject, has colleagues from another department test it, and leaves ready to teach it next week.

161 staff of South View Primary School in the school hall holding their builds
South View Primary, 2026
A large group of teachers sitting behind tables of kit trays and their builds
A robot built as a satay cart with a hand-written sign, on a group’s table
A satay cart, designed by teachers
Five teachers at a makerspace table, one holding up a small triangular build
Teachers seated in a wood-panelled hall behind a table of the robots they built
Indonesian teachers cheering beside their tall tower at NIE
Indonesian teachers at NIE, 2024
Teachers in matching shirts pointing at the tall build on their table
A teacher’s upside-down selfie through a chopstick cube
A whole hall of teachers with the builds they made laid out on the floor in front of them
A hall full of teachers at round tables during a Stick ’Em workshop in Bandung
BPK Penabur, Bandung, 2026
A teacher grinning as he holds up the top of his tower
Teachers in India building robot cars at a table with a laptop
India, 2026
Teachers standing beside a tower that reaches the ceiling
Brunei’s STEAM in Classrooms teacher cohort in a conference hall
Brunei, with the STEP Centre, 2026

What happens

The 3 hours, step by step

The same shape every time: learn the kit, build with it, then design and peer-review an activity for your own class.

  1. Teachers standing beside the tall structure they built

    130 min

    The tallest tower

    Teams race to build the tallest free-standing tower out of chopsticks and connectors. It breaks the ice, and it teaches the parts faster than any slide.

  2. Teachers wiring up a Stick ’Em car and filming it on a phone

    245 min

    Build a robot and drive it

    Plug in the board and motors, then drive your robot from a phone over Bluetooth in about 10 seconds. No laptop needed.

  3. Teachers around a lab bench with a buggy, a laptop and their hand-written plans

    360 min

    Design an activity for your subject

    In department groups, teachers fill in our Lesson Design Template: the concept, how they will know students learned it, and which E21CC competencies it builds. The Academy’s 100+ lessons are there to borrow from.

  4. Teachers cheering as their build works

    430 min

    Swap, build and gallery walk

    Each team hands its challenge card to a team from another department, who build it without any help. Then everyone walks the room and says what was fun, what was hard, and what would trip up a student.

  5. Three teachers leaning in over a phone running the control app

    515 min

    Pack up, certificates and next steps

    Everything goes back into three labelled boxes in five minutes. Every teacher receives a certificate, and we show you the Academy, the control app, and how to ask us for a lesson we have not written yet.

Teacher PD sessions are typically 3 hours long.

How it is built

Built around E21CC and design thinking

Every activity teachers design is mapped to MOE’s 21st Century Competencies before anyone builds it. The template asks which competencies the activity develops and how, next to what students should learn and how you will know they learned it.

The afternoon itself is a design cycle. Teachers define a problem for their students, prototype it with the kit, have it tested by colleagues who have never seen it, take their feedback and improve it. It is the same cycle their students will go through in class.

  • Critical, Adaptive and Inventive ThinkingStudents invent their own solution instead of copying a model.
  • Communication, Collaboration and Information SkillsGroups of three or four build, test and present together.
  • Civic Literacy, Global Awareness and Cross-cultural SkillsChallenges start from Singapore: our symbols, our festivals, our neighbourhoods.
The Lesson Design Template

For the teacher

Core subject, and any other subjects it brings in

Learning outcomes, and how you will measure them

Which 21st Century Competencies it develops, and how

How is hands-on learning used?

  • As a manipulative, to show a concept
  • As a storytelling tool, presented in the students’ own words
  • As a prototyping tool, to invent something new
  • To liven up a lesson

For the students

“Design a tabletop catapult that launches a ping-pong ball at least 1.5 metres.”

Guiding questions

What you already know

What you will be scored on

Printed on one sheet that folds in half, so the team who builds your challenge only sees the student side.

  1. DefineWrite the problem for your students
  2. IdeateBrainstorm what they could build
  3. PrototypeBuild it with the kit
  4. TestAnother department tries it cold
  5. ImproveFeedback from the gallery walk

What teachers make

Activities teachers have designed, by department

Every department leaves with something for its own syllabus. Not every activity needs a robot: some of the best are just building.

Science

A tabletop catapult that sends a ping-pong ball 1.5 metres, for elastic potential energy. A model seed that shows how it disperses.

Mathematics

Every group builds one building for a model town, then the class works out the town’s total volume and area.

Mother Tongue

A dragon boat robot, presented in Chinese: why dragon boats were made and what the designs mean. A mascot for the Chinese Zodiac.

Social studies

Recreate or futurise a Singapore symbol: a Samsui Merlion, Supertrees, a Merlion that lights up.

Character and citizenship

An inclusive playground for friends with different needs. A rubbish truck that makes a sanitation worker’s day easier.

Geography

A 1:50 model of a stormwater system that cuts the water left on the ground after heavy rain.

Infocomm and robotics

Add two sensors: a gate that greets whoever arrives, a fan that switches on when the room warms up, a robot that cleans canteen tables.

Art and design

A superhero fashion show, a drawing machine that makes patterns, a kite prototyped before it is made for real.

Case studies

Workshops in Singapore schools

Whole staffs, single departments and teacher education programmes. Here are some of them.

The South View Primary staff in the school hall with their builds

Whole staff, 161 people · June 2026

South View Primary School

A staff bonding afternoon for the whole school in the hall, run by two of us. Groups designed their own builds, one of them a satay cart.

Cantonment Primary teachers holding up a chopstick tower

Teacher PD, 70 teachers · June 2026

Cantonment Primary School

Seventy teachers in one session, building towers and robots and then designing activities for their own subjects.

The Pei Chun Public School staff under a slide reading Pei Chun STEAM Teacher Training

Whole staff

Pei Chun Public School

A STEAM teacher training for the whole staff in the school hall, ending with every table’s build on show.

Teachers in NIE’s ESEPP programme with their builds

ESEPP programme · 2025

National Institute of Education

A session on hands-on learning with chopsticks for teachers in NIE’s ESEPP programme. We also ran a workshop at NIE for a visiting group of Indonesian teachers.

An SUTD teacher cohort seated with the structures they built

Teacher programme, day 2 · June 2025

SUTD STEAM Teaching Programme

Teachers from different schools spent a day of SUTD’s STEAM Teaching Programme with us, designing interdisciplinary hands-on lessons.

Blangah Rise Primary teachers racing robot cars across the hall floor

Teachers’ workshop · May 2024

Blangah Rise Primary School

The afternoon ended with a robot car race across the hall, driven from the teachers’ own phones.

We have also run whole-staff workshops at Alexandra Primary, Pioneer Primary and Dunman Secondary, and a session for Science Centre Singapore’s STEM CeLL community of educators on designing E21CC-aligned hands-on activities.

Beyond Singapore

The same workshop, in other countries

Teachers in Brunei seen through the frames of their towers

Brunei

Two teacher workshops with the STEP Centre and the Ministry of Education, about 60 teachers from 30 schools, and one at UBD’s Teacher Academy.

Teachers at the Stick ’Em workshop in Jakarta with their builds

Indonesia

Whole-school training with BPK Penabur in Jakarta and Bandung, run in Bahasa Indonesia from the same template.

Teachers in India testing a build at a workshop table

India

Teacher training in Mumbai and Bangalore with our local partners.

Teachers in the Philippines with a cube build

The Philippines

Workshops for teachers with schools and partners across the country.

Who it is for

Who the workshop is for

Any teacher, whatever they teach. Art, language, Mother Tongue and form teachers often get the most out of it.

A whole staff

A staff development day or staff bonding, up to about 200 people in one hall. We bring more trainers for a bigger group.

A department or level

One subject team, such as science or Mother Tongue, designing activities for the topics they teach next term.

Key personnel and clusters

Heads of department and key personnel planning an ALP, a STEAM week or post-exam activities, or a cluster sharing.

We bring the kits and the printed templates. You provide a hall or lab, a projector, and tables for groups of 3 or 4. No laptops needed: teachers drive the robots from their phones. We run workshops all year, including the June and year-end holidays.

Afterwards

What teachers leave with

An activity they wrote

For their own subject and class, already tested by colleagues and improved from their feedback.

100+ ready-made lessons

The Stick ’Em Academy, written with MOE teachers, so preparing a lesson takes about 10 minutes.

Lessons on request

If the lesson you need does not exist yet, ask us and we will write it. Most of the Academy started as a teacher’s request.

Beyond the first session

Three levels

Level 1The first session for a schoolOur 3-hour workshop, where teachers build, test and plan a lesson.
Level 2For whole-school programmesCertified training for running Stick ’Em across subjects and a whole staff, with the National Institute of Education and SUTD.
Level 3For ministry and district programmesTrain the trainer: your own team learns to run Level 1 workshops for other schools.

What teachers said afterwards

4.67 out of 5 from 658 teachers

658 teachers rated the workshop 4.67 out of 5, and 97% gave it a 4 or 5.

4.67out of 5workshop rating
97%rated it 4 or 5
658teachers surveyed

“Do it. It’ll change your perception of robotics to a positive one, to something that is actually doable.”

TeacherSekolah Rendah Lumut, Brunei

“Common misconception: robotics is hard. But today, it became a myth.”

TeacherAfter a school workshop, Singapore

“I learned that it doesn’t take a robotics teacher to create a robot.”

TeacherColegio de San Juan de Letran Calamba, Philippines

“Electronics is not as intimidating as I had thought it to be.”

TeacherSekolah Rendah Katok B, Brunei

“Design thinking can be engaging and enjoyable, even when using the simplest materials like sticks and clips.”

Sixth form teacherPusat Tingkatan Enam Belait, Brunei

“Program is easy to follow, even for non computer background.”

TeacherSekolah Menengah Masin, Brunei

“Go join with an open mind and be ready to step out of your comfort zone. This workshop isn’t just about learning new strategies, it’s about rethinking how students learn best.”

TeacherSekolah Menengah Sultan Hassan, Temburong, Brunei

“Very eye opening and could make STEAM lesson planning more easier.”

TeacherSekolah Rendah Sultan Hassan, Brunei
Six hands holding things students built from Stick ’Em: a propeller plane, a pulley rig, a buggy with a phone on it, a flag-waving cart and two machines with hand-drawn signs

Book a workshop for your staff

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Questions about the workshop

General

See every question we get asked